Even more important, remember that you have unlimited rerolls. Remember that you can lower one ability score to raise another during character creation.Required Ability Scores: Constitution, Dexterity.Offensive caster, slow level progression.Kit Recommendations: Any except invoker, abjurer, and transmuter (all mage specialists gain more spells per day in exchange for being banned from a certain category of spells wild mages do not suffer this disadvantage, but instead their spells are less reliable).Required Ability Scores: Intelligence, Constitution, Dexterity.Offensive and utility caster, slow level progression.Kit Recommendations: Blade (terminally lethal physical combatant), skald (most powerful buff abilities in the game), jester (trade buffs for crowd control).Required Ability Scores: Constitution, Dexterity, Intelligence, Strength.Warrior/caster/buffer, fast level progression.Shadowdancers need Move Silently to make use of their abilities, and as such generally require a second thief in the party (to handle Find/Remove Traps and Open Locks) until high levels. Other thief skills are useful, but less important to the party as a whole. Note: Thieves should generally prioritize Find/Remove Traps and Open Locks with their thief skill points.Kit Recommendations: Bounty hunter (trap specialist, very strong with preparation), swashbuckler (strong straight-up fighter), shadowdancer (stealth-based warrior).
Required Ability Scores: Dexterity, Constitution, Strength.Scout, trap-disarmer, lock-opener, tactical warrior, fast level progression.Kit Recommendations: Totemic druid (summoning-oriented), avenger (offensive caster-oriented).Required Ability Scores: Wisdom, Constitution, Dexterity.Kit Recommendations: Cleric of Talos (caster-oriented), cleric of Lathander (physical combat-oriented).Required Ability Scores: Wisdom, Constitution, Dexterity, Strength.Kit Recommendations: Sun Soul monk (trade status effects for greater damage), Dark Moon monk (trade status effects for defensive abilities).Fast, high physical damage, many special abilities, weak early-game.Kit Recommendations: Cavalier (strong when you need to be strong), inquisitor (best mage-killer in the game), undead hunter (immunity to the nastiest status effect in the game), blackguard (trade buffs for damage dealing and debuffs).Tank, high physical damage, minor healing, improved saving throws, slow level progression.Kit Recommendations: Archer (ranged glass cannon, but choose a weapon other than longbows), stalker (stealth fighter).Tank, high physical damage, duel-wielding bonuses, stealth, slow level progression.Kit Recommendations: Kensai (melee glass cannon), berserker (generally strong melee), dwarven defender (superb tank).Required Ability Scores: Constitution, Dexterity, Strength.Tank, high physical damage, immunity to many status effects.Italicized kits are Enhanced Edition only.These minimums are not the same as required ability scores, and often do not provide any particular bonuses for that class. Paladins, for example, will always have at least a 17 Charisma. General Note: Certain classes guarantee minimum ability scores in certain areas.Gnomes are generally strong, and make good multiclassed mages. However, dwarves and half-orcs make very good warriors, and halflings make very good thieves. Human, half-elf, or elf are recommended because they offer the most flexibility (and in BG2 they feature the most romance options). This doesn’t matter much, except that it will determine what classes you can play and some small adjustments to your attributes.A basic guide to the mechanics of the Baldur’s Gate games, for those of you who didn’t play second edition D&D.Ĭharacter Creation (see Basic Mechanics below for italicized terms):